jbit.net

PlayStation2 Development

This will be the main release site for PS2 projects and documents from me, there's not much here now but in a few weeks I hope to have a few tools and libraries up, as well as some more documentation.

Projects/Documents

In this doc I'll explain why the obvious ways of drawing sprites using linear mapping may cause unnecessary blurrynes, and how to solve this problem.

ps2conv [To be release]

ps2conv is a convertor that I'm working on that converts standard formats into PS2 friendly ones. For example it supports convering PNGs into swizzled, tagged textures, TTFs into prerendered antialiased bitmap fonts, Collada files into tagged meshes ready for upload to the VU, and a few other formats.

ps2kit [To be release]

ps2kit is a PS2 helper library/suite which handles stuff like sound, texture and pad managment, supports hierarchical 3D scenes, and has many graphics routines. It's designed for very high performance 3D graphics, as well as being easy to pick up and use.