
I have a blog! It's easier to update than this site so I might update it more, check it out here

Turns out I won the game competition at ps2dev.org, so yay! I'd like to say thank you to Oobles for organising it, gamefreax for sponsoring it, and everybody who entered. It seems to have generated at least a bit of activity in the PS2 homebrew development scene, which can only be a good thing.
I will be releasing newer versions of the game shortly, since a lot had to be cut out so that I could get it working by the deadline (hint: weapons, more tracks, better looking graphics, better physics, did I mention weapons?). The source code is planned for release, but I obviously need to release ps2kit with it, so I need to clean up both before release, this should happen sometime in July. Any suggestions for the game (including a name) are welcome.
Also, I'm working on a PS2 Sound tutorial, some tutorials for ps2kit (for when it's released) and a couple of other PS2y tutorials. So watch out on ps2dev.org (or here) for release info!

Just a quick update. I've changed the style of the site a little, as well as adding a few sections, not much actual content yet, but hopefully there will be soon.

Okay, I really suck at updating web sites, sorry. I'm finishing off some PS2 stuff right now, as well as a couple of other small projects, so hopefully there should be a decent update soon.

I've now got my new content generation software working, called saga. It's written in ObjectiveC using the GNU runtime and statically generates files from templates, the source code will be up when it's a bit cleaner. I still haven't got round to putting up the stuff from the old site yet, hopefully it'll happen tomorrow, and hopefully some new stuff will be up too.

The site is currently being overhauled, it'll be up to date, generally better designed and not such a mess. I'm using a new content generation system which makes updates a breeze, so there should be loads more real updates, and less file copying to random directories. It's also running on a new dual 500MHz pIII server, and I have a real host arranged, so it should be a lot faster too. Hopefully more will be up tomorrow.